"Tetris" Pictures

  • Box (front)
  • Box (back)
  • Box (side)
  • Game and Manual
  • Japanese release: Box (front)
  • Japanese release: Box (back)
  • Japanese release: Spine
  • Japanese release: Game and manual

"Tetris" Review (Posted on 04-24-2017)

I'll be getting a lot of emails for saying this: I'm not very fond of Politics, nor am I thrilled in engaging in political conversations. I say that because you're looking at a game developed by a Russian programmer, and despite our ongoing conflicts with the country of Russia (I live here in the United States), I'm thankful for Mr. Pajitnov making a timeless classic like this. Moreso, I'm really good friends with a filmmaker, who is of Russian descent. There.

Even if you're one of those not fond of video gaming, you can't argue with the fact that you've played Tetris at least once in your life. It's impossible you haven't played or even seen this game in action (if you never played this game, I want to interview you here as to why).

The goal of the game is very simple: stack the blocks appropriately without going overboard (offscreen). You're able to eliminate lines of the blocks when rows have been completely covered and filled. The most you can cover and eliminate is 4 lines. Keep this pace up, assuming you started at Level 0, and slowly the difficultly increases by one level. By Level 9, the speed of the block dropping increases urging your full attention and rapid refluxes to keep up. Once you get past Level 9, you get a little cut scene of people dancing and celebrating, while musicians are playing the music; After, you get a scene of a space rocket slowly taking launch, NASA-style, with the text CONGRATULATIONS! at the end, along with your total score.

If you really want to go crazy with it, press DOWN and START while you're on the game/music menu. This restarts the game and loads the game up in "Heart Mode." What this mode means is that the speed and pace of the game doubles, making for a super-fast, intense game of Tetris. While my refluxes aren't that bad, this was too fast for me, making this perfect for the so-called 'professional' Tetris players. Defeat Heart Mode, and you get the same cut scenes.

The graphics are what you'd expect on a Game Boy game. What I didn't like was there was no customized screen border when this game is played on the Super Game Boy. The vibrant colors for this game would've been amazing, but sadly, it wasn't integrated in.

The sound is perfect, and the music on this game defies classic; It's a masterpiece in it of itself. As a matter of fact, the music in A-TYPE is based off a Russian folk song titled "Korobeiniki" which is a nineteenth-century soundtrack; The track in C-TYPE is an arranged version of French Suites No. 3 by Johann Sebastian Bach. Nice!

The gameplay and controls are spot on. I found no hang-ups and no funky delays in switching the blocks around and dropping them on the game board. I don't know of any infamous glitches in this game. However, here's one gamer successfully pulled off getting 999,999 points. Other than that, if you're looking to push into getting a high score, you'll have no problems thanks to the solid controls.

This game truly marks a huge moment in video gaming history, making it one of the most popular and successful franchises ever. One person on YouTube even said this game is better and greater than Grand Theft Auto V (GTA V), while another said they'd rather play this than the modern puzzle game Candy Crush. Nevertheless, this game has garnered tons of fans, and even produced time attacking high scores and intense video gaming competitions on video. It's that good.

Suggesting you play this game (again) is an understatement. However, I'm sure you and I are waiting for those few people to step forward, and admit here on SHOWSOTROS! for the world to see, that they've never ever played this game nor do they know how to play it. No pressure, we just want to know.

We also won't judge you for this either: Getting some max-level boost with Guild Wars 2: Heart of Thorns:

© 2008-2019 written and reviewed personally by Kris Caballero.

"Tetris" Ratings

Our Rating:
100% 0%

Fan Rating:

"Tetris" Profile Info

Game Title Tetris
Description The relentless building block video puzzle!


Beams, boxes, zig-zags and L-shaped blocks drop down a narrow passage.

Feel your pulse quicken as you spin, shift and align the shapes for a perfect fit. It's challenging and demands a split second decision!

Start at new heights for a tougher contest. Pick the music and set your pace from 20 progressive skill levels!
The Birth of a New Tetris Tetris 2 is a new addition to the family of puzzle games that began with the megahit, Tetris.

Tetris 2 consists of black, white and grey blocks. In the original Tetris game, the object was to erase the blocks by arranging them horizontally across the screen. In Tetris 2, your goal is to arrange three blocks of the same color vertically or horizontally. This will cause the set of three blocks to disappear.

While maintaining the "simple, but fun" tradition that began with the original Tetris, Tetris 2 moves ahead as a game that is even more challenging and fun to play.
ISBN / Bar Code number 0 45496 73027 7
Video Format 1.33:1 (4:3) Full screen
Audio Format Mono (Stereo via Super Game Boy)
Language(s) English
Disk/Cartridge One (1)
Region(s) NTSC, PAL
Genre Puzzle
Rated K-A - Kids to Adults
Released June 1989 (JP), July 1989 (US), September 1990 (EU)
Video Specification Monochrome (Color via Super Game Boy)
Licensed by Nintendo
Developed by ELORG / Bullet-Proof Software / Alexey Pajitnov
Company ELORG / Bullet-Proof Software / Alexey Pajitnov
Product / Item / Catalog Number ???? / DMG P TR
Other Formats Apple ][, Commodore 64, Nintendo Entertainment System, NEC PC-88, Sharp X1, Nintendo Wii Virtual Console 3DS
Quoted Reviews --
Other This Game Boy version of Tetris has sold over 35 million copies worldwide.

"Tetris" Credits


"TM and ©1987 ELORG, Tetris Licensed to Bullet-Proof Software and Sub-Licensed to Nintendo.

©1989 Bullet-Proof Software. ©1989 Nintendo.

All Rights Reserved.

Original Concept, Design and Program by Alexey Pazhitnov[sic]."