"Alleyway" Review (Posted on 06-25-2015)
Despite being the first game released to debut with Nintendo's amazing handheld gaming console, the Game Boy, many folks find this one of the least-remembered title. Despite the fact that it does feature characters from the Mario
series, it was a simple concept that found to be too bland for even the average gamer.
Looking like an homage to the classics Breakout
, the premise is simple: keep the ball up and rolling and destroy all the [breakable] blocks in your sight. Keep it up and you advance closer to the next round which increases in difficulty as you progress. There are a total of 32 levels and, according to the manual, a fanfare is shown at the end for beating the game. Yeah, exciting isn't it?
This game is unforgiving, and not having gone past Stage 11 isn't the reason I gave this a low rating. The reason is it becomes monotonous and the concept is repeated all throughout despite the arrangements of the blocks. Worse, there are NO
power-ups to help you pummel through the stages in little time. That may be why many folks also gave this very a neutral to a low rating/review. I understand, you're releasing a debut game to kick start the awesome and beloved Game Boy—one of my all-time favorite handhelds ever. However, games like this didn't cut it.
I still won't step down to its challenges. I will beat this game. Nevertheless, block-breaking fun is highly recommended besides this.
(UPDATE 06/17/2017: Alleyway has been defeated! When impossible becomes possible, see the ending here on VIDEOGAMESOTROS: "Alleyway" Rhymes with "YES way". Our rating still stands though, it's bland and dull, at most.)
I also don't think you should pass up getting $5 off orders over $50 at the Warner Bros Online Shop
© 2008-2019 written and reviewed personally by Kris Caballero.
"Alleyway" Profile Info
||Cruise the Alleyway!
Slam energy balls to
destroy the Vid-Grid!
Interstellar ping-pong with a deadly energy ball!
Your spaceship is at the gate of the Alleyway.
Use your vessel to repel the energy ball. Atomize space grids with your return shots.
Destroy the entire field and move on to even more challenging targets!
You're in command in the Alleyway!
||In "Alleyway," the object of the game is to hit the descending ball with the paddle at the bottom of the screen so that it rises up to demolish the blocks at the top of the screen. When all the blocks on the screen are demolished, the stage is cleared and the game progresses to the next stage. If all 32 stages are cleared, the game finishes in a fanfare. On the other hand, when the paddle fails to make contact with the ball a miss occurs and the number of paddles remaining is decreased by one. If a miss occurs when the number of paddles has been reduced to zero, that's the end of the game.
|ISBN / Bar Code number
||0 45496 73001 7
||1.33:1 (4:3) Full screen
||Mono (Stereo via Super Game Boy)
||E - Everyone
||April 21, 1989 (JP), August 11, 1989 (US), September 28, 1990 (EU)
||Monochrome (Color via Super Game Boy)
||Nintendo® Research & Development 1 / Intelligent Systems
||Nintendo® of America Inc.
|Product / Item / Catalog Number
||Nintendo is a registered trademark of Nintendo of America, Inc. TM Trademark of Nintendo of America, Inc.
© 1989 Nintendo of America Inc.
||Nintendo 3DS Virtual Console
Nintendo R&D 1